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Udacity - VR Developer nd017 v2.0.0
Seeders:
4
Leechers:
51
Completed:
107
File size:
0.04 MB
Date:
2020-08-17
Files
Part 06-Module 01-Lesson 02_The HorizonmediaHololens.png
(79 B)
Part 04-Module 01-Lesson 02_Creating Scripts07. What Is Time DeltaTime-o3aVyfc6vlg.pt-BR.vtt
(191 B)
Part 03-Module 01-Lesson 02_Game Objects06. How do you create a cube in Unity-5QO-QhNFI68.zh-CN.vtt
(193 B)
Part 03-Module 01-Lesson 02_Game Objects06. How do you create a cube in Unity-5QO-QhNFI68.en.vtt
(194 B)
Part 02-Module 01-Lesson 04_Hello World05. Why Use a Game Engine-hr9BMP1kAV0.zh-CN.vtt
(198 B)
Part 02-Module 01-Lesson 04_Hello World05. Why Use a Game Engine-hr9BMP1kAV0.pt-BR.vtt
(199 B)
Part 03-Module 01-Lesson 02_Game Objects14. How Are Transformations Performed Internally-2XYBYEw7kiM.zh-CN.vtt
(202 B)
Part 04-Module 01-Lesson 02_Creating Scripts03. What Are Methods-cR8wdo3Z71E.zh-CN.vtt
(207 B)
Part 04-Module 01-Lesson 02_Creating Scripts03. What Are Methods-cR8wdo3Z71E.pt-BR.vtt
(209 B)
Part 04-Module 01-Lesson 02_Creating Scripts07. What Is Time DeltaTime-o3aVyfc6vlg.zh-CN.vtt
(211 B)
Part 02-Module 01-Lesson 04_Hello World05. Why Use a Game Engine-hr9BMP1kAV0.en.vtt
(219 B)
Part 03-Module 01-Lesson 02_Game Objects06. How do you create a cube in Unity-5QO-QhNFI68.pt-BR.vtt
(227 B)
Part 04-Module 01-Lesson 02_Creating Scripts03. What Are Methods-cR8wdo3Z71E.en.vtt
(231 B)
Part 03-Module 01-Lesson 02_Game Objects09. How do you create models in Unity-A3laq6x981Y.pt-BR.vtt
(239 B)
Part 04-Module 01-Lesson 03_Controlling Objects Using Code09. Identify the Correct For Loop-k5WipW62lqo.pt-BR.vtt
(245 B)
Part 04-Module 01-Lesson 03_Controlling Objects Using Code09. Identify the Correct For Loop-k5WipW62lqo.zh-CN.vtt
(245 B)
Part 03-Module 01-Lesson 02_Game Objects09. How do you create models in Unity-A3laq6x981Y.zh-CN.vtt
(246 B)
Part 04-Module 01-Lesson 02_Creating Scripts07. What Is Time DeltaTime-o3aVyfc6vlg.en.vtt
(250 B)
Part 03-Module 01-Lesson 02_Game Objects09. How do you create models in Unity-A3laq6x981Y.en.vtt
(253 B)
Part 05-Module 01-Lesson 04_Graphical User Interfaces10. Document-OxpUJGm-otY.zh-CN.vtt
(265 B)
Part 04-Module 01-Lesson 03_Controlling Objects Using Code09. Identify the Correct For Loop-k5WipW62lqo.en.vtt
(265 B)
Part 03-Module 01-Lesson 05_Cameras11. Which Sensors Are Used for Head Tracking-6FNdZnKKuw0.zh-CN.vtt
(292 B)
Part 05-Module 01-Lesson 04_Graphical User Interfaces10. Document-OxpUJGm-otY.en.vtt
(292 B)
Part 05-Module 01-Lesson 04_Graphical User Interfaces10. Document-OxpUJGm-otY.pt-BR.vtt
(305 B)
Part 03-Module 01-Lesson 03_Materials03. What Are Materials in Unity-8Rs5B2yZY2M.zh-CN.vtt
(307 B)
Part 03-Module 01-Lesson 03_Materials03. What Are Materials in Unity-8Rs5B2yZY2M.en.vtt
(311 B)
Part 03-Module 01-Lesson 02_Game Objects14. How Are Transformations Performed Internally-2XYBYEw7kiM.en.vtt
(318 B)
Part 03-Module 01-Lesson 02_Game Objects04. What Are primitives-l14J8I9gkAg.en.vtt
(324 B)
Part 03-Module 01-Lesson 05_Cameras11. Which Sensors Are Used for Head Tracking-6FNdZnKKuw0.en.vtt
(336 B)
Part 03-Module 01-Lesson 02_Game Objects04. What Are primitives-l14J8I9gkAg.zh-CN.vtt
(352 B)
Part 02-Module 01-Lesson 02_What Is VR09. What Do You Think Is Next for the VR Industry-1NCDcE9YGNk.zh-CN.vtt
(355 B)
Part 03-Module 01-Lesson 02_Game Objects14. How Are Transformations Performed Internally-2XYBYEw7kiM.pt-BR.vtt
(356 B)
Part 12-Module 02-Lesson 01_GitHub Review05. Identify fixes for example “bad” profile-AF07y1oAim0.zh-CN.vtt
(357 B)
Part 03-Module 01-Lesson 02_Game Objects04. What Are primitives-l14J8I9gkAg.pt-BR.vtt
(364 B)
Part 03-Module 01-Lesson 04_Animations10. Animations Conclusion-vm0uhAaKx04.zh-CN.vtt
(368 B)
Part 03-Module 01-Lesson 03_Materials03. What Are Materials in Unity-8Rs5B2yZY2M.pt-BR.vtt
(370 B)
Part 12-Module 02-Lesson 01_GitHub Review05. Identify fixes for example “bad” profile-AF07y1oAim0.en.vtt
(371 B)
Part 03-Module 01-Lesson 04_Animations10. Animations Conclusion-vm0uhAaKx04.en.vtt
(375 B)
Part 02-Module 01-Lesson 02_What Is VR09. What Do You Think Is Next for the VR Industry-1NCDcE9YGNk.pt-BR.vtt
(376 B)
Part 12-Module 02-Lesson 01_GitHub Review15. Starring interesting repositories-U3FUxkm1MxI.zh-CN.vtt
(392 B)
Part 03-Module 01-Lesson 05_Cameras11. Which Sensors Are Used for Head Tracking-6FNdZnKKuw0.pt-BR.vtt
(392 B)
Part 04-Module 01-Lesson 05_Programming Animations03. What Is Lerp vs Slerp-pAsG5jAwbuY.pt-BR.vtt
(393 B)
Part 03-Module 01-Lesson 04_Animations10. Animations Conclusion-vm0uhAaKx04.pt-BR.vtt
(393 B)
Part 02-Module 01-Lesson 02_What Is VR09. What Do You Think Is Next for the VR Industry-1NCDcE9YGNk.en.vtt
(397 B)
Part 12-Module 02-Lesson 01_GitHub Review07. Quick Fixes #2-It6AEuSDQw0.zh-CN.vtt
(410 B)
Part 02-Module 01-Lesson 04_Hello World11. Sit Back and Enjoy-LsObFxC-SCo.pt-BR.vtt
(418 B)
Part 12-Module 02-Lesson 01_GitHub Review15. Starring interesting repositories-U3FUxkm1MxI.en.vtt
(419 B)
Part 03-Module 01-Lesson 03_Materials06. Who Invented Texture Mapping-PcuDJFKNEvk.zh-CN.vtt
(427 B)
Part 12-Module 02-Lesson 01_GitHub Review07. Quick Fixes #2-It6AEuSDQw0.en.vtt
(435 B)
Part 12-Module 02-Lesson 01_GitHub Review12. Participating in open source projects-OxL-gMTizUA.zh-CN.vtt
(438 B)
Part 04-Module 01-Lesson 02_Creating Scripts05. What Does Translate Do-LKQHIipDwxY.pt-BR.vtt
(439 B)
Part 03-Module 01-Lesson 03_Materials10. Models Recap-skUXxAA-5d4.en.vtt
(440 B)
Part 03-Module 01-Lesson 03_Materials06. Who Invented Texture Mapping-PcuDJFKNEvk.en.vtt
(450 B)
Part 12-Module 02-Lesson 01_GitHub Review07. Quick Fixes #2-It6AEuSDQw0.pt-BR.vtt
(453 B)
README.txt
(454 B)
Part 04-Module 01-Lesson 02_Creating Scripts05. What Does Translate Do-LKQHIipDwxY.zh-CN.vtt
(455 B)
Part 12-Module 02-Lesson 01_GitHub Review05. Identify fixes for example “bad” profile-AF07y1oAim0.pt-BR.vtt
(457 B)
Part 12-Module 02-Lesson 01_GitHub Review15. Starring interesting repositories-U3FUxkm1MxI.pt-BR.vtt
(460 B)
Part 04-Module 01-Lesson 05_Programming Animations03. What Is Lerp vs Slerp-pAsG5jAwbuY.zh-CN.vtt
(461 B)
Part 03-Module 01-Lesson 03_Materials10. Models Recap-skUXxAA-5d4.zh-CN.vtt
(466 B)
Part 02-Module 01-Lesson 04_Hello World11. Sit Back and Enjoy-LsObFxC-SCo.zh-CN.vtt
(468 B)
Part 03-Module 01-Lesson 03_Materials10. Models Recap-skUXxAA-5d4.pt-BR.vtt
(468 B)
Part 02-Module 01-Lesson 02_What Is VR05. Why Do VR Displays Use Low Persistence-NTSHzPYAQwM.zh-CN.vtt
(469 B)
Part 03-Module 01-Lesson 04_Animations03. Why Don't We Have to Keyframe Everything-ceK0jrMEceU.zh-CN.vtt
(473 B)
Part 12-Module 02-Lesson 01_GitHub Review11. Reflect on your commit messages-_0AHmKkfjTo.zh-CN.vtt
(473 B)
Part 03-Module 01-Lesson 03_Materials06. Who Invented Texture Mapping-PcuDJFKNEvk.pt-BR.vtt
(476 B)
Part 12-Module 02-Lesson 01_GitHub Review12. Participating in open source projects-OxL-gMTizUA.en.vtt
(476 B)
Part 02-Module 01-Lesson 02_What Is VR03. Why Do VR Headsets Have Lenses-gvxjKXIDHAY.zh-CN.vtt
(481 B)
Part 03-Module 01-Lesson 05_Cameras07. Measuring Our LSD-E3SBU9b4IKQ.zh-CN.vtt
(484 B)
Part 02-Module 01-Lesson 04_Hello World11. Sit Back and Enjoy-LsObFxC-SCo.en.vtt
(486 B)
Part 04-Module 01-Lesson 02_Creating Scripts05. What Does Translate Do-LKQHIipDwxY.en.vtt
(487 B)
Part 12-Module 02-Lesson 01_GitHub Review05. Identify fixes for example “bad” profile-AF07y1oAim0.ar.vtt
(490 B)
Part 12-Module 02-Lesson 01_GitHub Review11. Reflect on your commit messages-_0AHmKkfjTo.en.vtt
(501 B)
Part 04-Module 01-Lesson 05_Programming Animations03. What Is Lerp vs Slerp-pAsG5jAwbuY.en.vtt
(505 B)
Part 04-Module 01-Lesson 05_Programming Animations06. Choose That Variable!-RZ9xjVmA49g.pt-BR.vtt
(506 B)
Part 02-Module 01-Lesson 02_What Is VR05. Why Do VR Displays Use Low Persistence-NTSHzPYAQwM.pt-BR.vtt
(508 B)
Part 02-Module 01-Lesson 02_What Is VR05. Why Do VR Displays Use Low Persistence-NTSHzPYAQwM.en.vtt
(514 B)
Part 03-Module 01-Lesson 04_Animations03. Why Don't We Have to Keyframe Everything-ceK0jrMEceU.en.vtt
(515 B)
Part 03-Module 01-Lesson 05_Cameras07. Measuring Our LSD-E3SBU9b4IKQ.en.vtt
(518 B)
Part 09-Module 02-Lesson 02_Advanced Lighting01. Nd017 C08B L2 A01 L Intro V3-HOKi4H-1sQo.zh-CN.vtt
(519 B)
Part 04-Module 01-Lesson 03_Controlling Objects Using Code07. What Are Quaternions-Pr4oBXdyUk8.zh-CN.vtt
(532 B)
Part 03-Module 01-Lesson 05_Cameras13. Cameras Recap-bsRPRhM3pdA.pt-BR.vtt
(536 B)
Part 12-Module 02-Lesson 01_GitHub Review11. Reflect on your commit messages-_0AHmKkfjTo.pt-BR.vtt
(538 B)
Part 12-Module 02-Lesson 01_GitHub Review15. Starring interesting repositories-U3FUxkm1MxI.ar.vtt
(542 B)
Part 12-Module 02-Lesson 01_GitHub Review12. Participating in open source projects-OxL-gMTizUA.pt-BR.vtt
(551 B)
Part 14-Module 01-Lesson 05_Interview Practice01. VR Interview-D3T5XPHgMk4.zh-CN.vtt
(552 B)
Part 03-Module 01-Lesson 05_Cameras13. Cameras Recap-bsRPRhM3pdA.zh-CN.vtt
(552 B)
Part 09-Module 02-Lesson 02_Advanced Lighting01. Nd017 C08B L2 A01 L Intro V3-HOKi4H-1sQo.en.vtt
(553 B)
Part 03-Module 01-Lesson 05_Cameras07. Measuring Our LSD-E3SBU9b4IKQ.pt-BR.vtt
(553 B)
Part 09-Module 01-Lesson 03_Cross-Platform Development06. 05 L Congrats And Next Steps-z318q4U3ANk.zh-CN.vtt
(554 B)
Part 12-Module 02-Lesson 01_GitHub Review15. Starring interesting repositories-ZwMY5rAAd7Q.zh-CN.vtt
(556 B)
Part 14-Module 01-Lesson 05_Interview Practice01. VR Interview-D3T5XPHgMk4.pt-BR.vtt
(557 B)
Part 02-Module 01-Lesson 02_What Is VR03. Why Do VR Headsets Have Lenses-gvxjKXIDHAY.pt-BR.vtt
(566 B)
Part 02-Module 01-Lesson 02_What Is VR03. Why Do VR Headsets Have Lenses-gvxjKXIDHAY.en.vtt
(573 B)
Part 04-Module 01-Lesson 03_Controlling Objects Using Code07. What Are Quaternions-Pr4oBXdyUk8.pt-BR.vtt
(578 B)
Part 14-Module 01-Lesson 05_Interview Practice01. VR Interview-D3T5XPHgMk4.en.vtt
(581 B)
Part 06-Module 01-Lesson 02_The Horizon03. The AR Headsets of the Future-wxzNhP-Dh-M.zh-CN.vtt
(593 B)
Part 03-Module 01-Lesson 05_Cameras13. Cameras Recap-bsRPRhM3pdA.en.vtt
(593 B)
Part 02-Module 01-Lesson 04_Hello World07. Udacity Carnival Project Demonstration-EaELkVMU23Q.pt-BR.vtt
(604 B)
Part 06-Module 01-Lesson 01_Platforms & Specializations03. High End Mobile VR - The GearVR-9uy3OHdH2y4.zh-CN.vtt
(604 B)
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